![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
PORTAGE: The Canadian Mobile Experience
How can users of a public urban space engage in a multi-sensory, multimedia outdoor experience? PORTAGE is transforming John Street, in the heart of Toronto’s entertainment shopping district, into a Broad Locative Environment (BLE) – a space that will allow visitors to engage with outdoor multimedia installations and other mobile users. Users will be able to navigate from Grange Park down to John Street through a GPS and wifi-enabled way-finding system. Along the way they will interact with installed musical sculptures, create and share interactive audio dub components, trigger swarms of cicadas residing in city trees and surveil their own image, via public camera surveillance, in a past historical John St moment or in a classic Canadian film clip. This BLE installation Portage will investigate how cultural content delivery is made possible by emerging multi-capability mobile devices. These devices include cell phones, handhelds and PDAs with WiFi, Bluetooth, GPS and GSM access. Portage will also examine the processes by which these technologies can be used in conjunction with each other and with environmental sensors and displays to move the mobile experience ‘beyond the phone’ and to create an interactive and immersive environment. How can users of a public urban space engage in a multi-sensory, multimedia outdoor experience?
Interim Activity Report: May 11, 2007
Interim Activity Report: May 11, 2007 (part 2)
Interim Activity Report: August 2007
Interim Activity Report: August 2007 (part 2)
PORTAGE Logs: September, 2007
Amendments to Activity Report: September 2007
Gantt Chart Alter Audio Project, of the Mobile Digital Commons Network
How can users of a public urban space engage in a multi-sensory, multimedia outdoor experience?The Alter Audio Project was a project of the MDCN network of social scientists, artists, designers and engineers crossing three sites (OCAD, Concordia University and Banff Center for the Arts) who together researched and created a range of mobile experiences in urban and mountain parks. (http://www.mobilelab.ca/mdcn/) Alter Audio contains a variety of mobile musical experiences that allow users to engage creatively in sound and music composition in a range of park environments. Users can engage in composition over time or in a live musical collaboration. The project investigates a range of methodological, theoretical, and technological questions. It seeks to create new methods of interaction between designers and engineers, crafts new methods matching iterative design to rapid prototyping, investigates the role of mobile media in generating new forms of social interaction in public spaces, and queries user desires for individual versus social interaction, and analogue versus digital and mobile experiences. The Alter Audio project inquires into how different people find varied meaning and environmental relevance in a range of sounds - music, ambient, effects, etc. As well, the project tests how different individuals will combine sounds in response to the technical organization of the project, in response to working as individuals or as team members, and in projects that are live versus over time. Finally, the project queries how different users respond to high and low-end mobile devices and platforms. The Alter Audio website includes analysis and video and audio experiences, including: Phone Noir Phone Noir is a mobile poetry experience presented at the Words Aloud! Spoken Word Festival, November, 2006. Written and performed by Paula Gardner and Geoffrey Shea, additional sound by John Pavicic, engineered by Jagmit Singh (Bluetooth) and Ken Leung (GPS).
In this mobile experience, users are transported to a Casablanca-inspired railway environment, peppered with random noir-like phrases that are isolated or overlap depending on the user’s movement through a determined space. An indoor iteration uses Bluetooth beacons and this outdoor version relies on GPS coordinates. Audio Experience Designs http://mobilelab.ca/alteraudio/document.html Analysis
Alter Audio Treatment
Testing Methodology: Overview Alter Audio
Alter Audio: Mobile and Locative Sound Experiences
Alter Audio MDCN Development Report Banff, March 13, 2006
Scramble: Co-Located, Real-Time, Locative Word Game
Notes, Findings From Pre-Test, Tracklines Testing October 1, 2006, Banff
Tracklines Testing Methodology: Overview
Biomapping: mobile interventions in self-computation and spatial aesthetics
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||